Darewise is an independent video game start-up studio, based in Paris, France. Founded in 2018 by veterans of the AAA games industry, it has quickly grown to a team of over 40 international talents situated across Europe.
Our collective mission is to pioneer the next generation of high quality online multiplayer games where players can find their community, make social connections, and live out adventures that have a thematic resonance to the real world.
We pride ourselves on our unique technical excellence, data driven approach and agility. In developing and publishing, we leverage state-of-the-art tools and technology. Our development process focuses on quick iterations and empowers our team members.
Our games are built in the open, with frequent releases to our player community who are journeying along with us and helping inform every step of way.
Darewise is backed by the confidence of tier 1 investors with champions like Skype, Spotify and AirBNB under their belts.
We have a passion for multiplayer, ambitious online games that are safe and inclusive. Our mission is to create less violent, meaningful experiences that bring people together in a social entertainment space to live their online existence in a shared metaverse.
Our friendly, device-agnostic games are meant to be accessible to all - a space where high-skilled, experienced players and beginners can play together in harmony. They are easily adaptable to our players’ schedule, allowing for short bursts of play or hour-long sessions.
We advocate for the positive power of video games to create and foster deep and lasting friendships. We also believe that we are only just discovering what is possible in this medium, and we invite all fellow believers to explore and build together.
We are focused on our first title, Life Beyond, in which teams of over-equipped and underprepared space pioneers team up to save a mysterious traveling planet. In this co-op experience, players will engage in fun, action-packed missions to discover and heal the planet, earning rewards to progress their characters and unlock more missions.
Life Beyond brings people together, allowing them to build a community and a place they can call home on this exotic planet using our in-depth housing and customization system. Advanced social networks help players stay in touch and follow their friends’ achievements in the game.
Darewise is where art, design, technology and business unite to create open, connected multiplayer worlds that reach beyond entertainment. Our team, just like the games we strive to make, is a cooperative venture that exists between company and community.
There is great strength in diversity, both in the immeasurable value it adds to the success of a team, and in creating the best possible games for our global player base. Our talent palette is enriched by 14 different nationalities, speaks 12 languages, and is based in 6 European countries.
Meet some members of the team...
Ben is the CEO of Darewise Entertainment and Executive Producer of Life Beyond. After a career in banking and private equity, Ben left the dark side for Ubisoft where he worked as producer and designer. There he held several executive positions, such as Game Director on Assassin’s Creed Blackflag and was in charge of the strategic planning of the online games division at Ubisoft headquarters.
Ben discovered Neil Stephenson’s work in 2014, first with Reamde, and it strengthened his obsession to build one day a new kind of MMO where people would have fun playing but where they could also live a life, for real.
A father of two young kids, he cares about building games that can have a positive impact on the world with low violence, inclusivity and lots of meaningful social interactions.
First an investment banker, Benjamin was soon overtaken by his passion for video games. He joined Ubisoft and cut his teeth as a Live Content Producer and Director on Assassin’s Creed before creating Darewise Entertainment.
Samuel is a software architect with a passion for persistent online worlds. Throughout his international career, he has been a part of critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. His years in the games industry have led him to dream of a better method of developing games. With Darewise, he aims to reach his vision of a high-quality code culture where robust architecture, best practices, quality and stability are put first and foremost. Despite many years in the AAA side of the industry, Samuel’s game preferences are very niche, he’s a big fan of EVE Online, hard-core skill-based games, and creative games that break established patterns and push the boundaries of medium beyond pure entertainment.
Samuel has been developing games for over a decade. As a game engine architect, and now CTO of Darewise, his focus on robust architecture, technical excellence and best practices have empowered teams to achieve their dreams.
John first began his foray into the industry as an engineer on military and airline simulators in his hometown of Salt Lake City, USA. Whether its simply ADHD or an enthusiasm for trying new things, John has been a founding member of multiple startups, and has an industry career spanning 2 decades, 4 countries, over 25 projects – among them: Disney Infinity, Hunt: Showdown, Ark: Survival Evolved, Baldur’s Gate 3, and Civilization 6. As he has worked in QA, engineering, design, and production management, John sees projects many angles, and brings a wealth of experience and education to ensure success. When not making the next great game, John is an avid traveler and scuba diver, and devoted parent to his 3 sons.
Really just a guy who wants to make a game he can play with his kids, John has over two decades of industry experience spanning engineering, design, and production management. He firmly believes he’d be among the last survivors of a zombie apocalypse.
After a successful venture in online gambling, Vincent joined Ubisoft EMEA to grow the digital and free-to-play games division, managing large projects throughout their full lifecycle, and brokering new deals in Europe, Russia, and Asia and developed Ubisoft F2P presence in these regions. His teams drove and operated the acquisition, marketing and communication of Ubisoft F2P portfolio. Vincent’s responsibilities grew to include the Steam, XBox and PlayStation portfolio as Head of Digital Sales EMEA, driving the growth of digital sales and managing multi-million dollar accounts.
In 2018, Vincent joined ESL Gaming in 2018, to oversee the business in France and Spain. In 3 years, he managed over 60 people and successfully refocused the companies around key products and activities leading to profitability and growth.
Entrepreneur and games business specialist. Whether as the head of digital games marketing and sales at Ubisoft, or as the VP of international development of ESL, Vincent brings experience and success to online games and the communities built around them.
Christian began his career as a comic book artist on acclaimed British comic 2000AD. In the late 90's he joined Peter Molyneux at Lionhead studios and remained there for 9 years as character modeller, concept artist and Art Director on titles like Black & White 1 & 2 and Fable 1-3. After Lionhead was acquired by Microsoft, Christian launched Concept Art & Design Consultancy; Leading Light Design where he worked on over 200 video game titles in partnership with world renowned clients including Sony, Guerilla, Microsoft Game studios, Disney, Activision Blizzard, Ubisoft, Zynga, Natural Motion, Square Enix, Zenimax Online, Media Molecule, Tango Gamewerks and many more.
Christian also enjoys writing original horror & weird fiction, and can be found narrating his own works on the 'Savage Bites' channel on YouTube.
BAFTA winning Video Games Industry Veteran, Concept artist and Art director, Christian has contributed to over 200 titles spanning AAA, mobile and Indie.
Ivan is an entrepreneurial talent specialist. He loves building startups, with experience in Tech, Robotics and Games. He brings the amazing and diverse people behind Darewise’s games together, and makes sure their day to day life is a fun and rewarding experience.
With an atypical course, Diane navigated from HR to Marketing with a strong specialization in video games / esports. Her trademark is to find relevant and innovative ways to storytell brands and partnerships. She went through various experiences, including strategies building for huge publishers in France (EA, Riot Games, PlayStation, Ubisoft, etc.)
Frederick discovered his passion for game development in the modding scene. As a pro, he worked on Hunt: Showdown, CryEngine V and Battlefield V among others.
Animator from southern Sweden with an interest for anything that moves. Gameplay animator for The Division and Just Cause 4. When not making games, he is the life of the party, seeks noisy dancefloors and fun times with friends.
Razvan is leading the QA team of Darewise, making sure the player experience is the best possible. Coming from Romania, he is a passionate gamer who finds new ways to break the game every day, so that you don’t have to.
A true lover of cooperative online games! After some time at Ubisoft on titles like Just Dance and Beyond Good and Evil 2, she goes back to her roots working on MMORPGs and online games with Life Beyond.
One of the first members of the Darewise family, Whitney’s favorite programming topic is AI. If something moves in the game, she probably worked on it. When not programming, she can be seen on the Parisian dancefloors, or trying out a new exotic hobby.