AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.
An epic, action-packed sci-fi persistent virtual world…more information about our first game, ‘Project C’ will be revealed in the near future.
Randy Smith is a creative director, game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award-winning indie studio Tiger Style, creators of the 2012 sci-fi, ecosystem Mobile Game of the Year, Waking Mars.
Viktor is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed blockbuster game such as Half Life 2, Dishonored, Fallout 4, and DOOM, and movies like The Prodigies and Renaissance.
After a successful entrepreneurship experience in the field of online gambling, Vincent joined Ubisoft to develop the business of digital and free-2-play games. He led the digital marketing group then the digital sales operations before joining Darewise Entertainment.
Rémy Boicherot is a designer fascinated by games and emergent player stories. With an international background creating interactive entertainment in Paris, Prague, Singapore and San Francisco, he brings his expertise and passion to the obscure craft of system design. After notably contributing to the Mafia game franchise, he joined Darewise Entertainment to continue creating immersive virtual worlds.
Bradley Jeansonne is a Concept Artist, Art Director, and Creative Leader with 18 years in the games industry. His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.
Samuel is a software engineer with a passion for virtual worlds. Throughout his international career, he has contributed to critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. Despite many years in the AAA side of the industry, Samuel has a strong affinity for creative games that break established patterns and genres. He joined Darewise to lead their technical teams towards excellence and to create the next revolution in gaming.
Aurelien Caussin began his career at Cyanide Montreal where he worked as a gameplay programmer on Game of Thrones Genesis. He then came back to Cyanide Paris to work on the Warhammer license Blood Bowl as Lead Programmer before joining Ubisoft Paris on the AAA hit game Tom Clancy’s Ghost Recon Wildlands.
As a self-taught artist who learns by studying past grandmasters, Sylvain has growth imprinted in his DNA. He started by sculpting miniatures for a phygital game at Hanakai Studio before joining Spiders on their hit The Technomancer. He joined Darewise Entertainment to challenge his passion for fine arts and his knowledge of new technologies by breathing life into extraordinary characters and creatures.
A graduate of ESCP Europe, Louis began his career in investment banking as a financial analyst at Morgan Stanley, specializing in media and telecommunications, then joined BNP Paribas as an expert in structured finance. He joined Darewise to bring an unbiased eye in our strategy definition and execution
A graduate from Vanderbilt University in Nashville, Tennesse and Donghua University of Shanghai, Jennifer started her career as a Communications Advisor. She then moved to China to work as Education Counselor and a freelance consultant in employee empowerment. Jennifer also holds an MBA from ESSEC Business School. She is making Darewise an amazing place to work.
Darewise is expanding its talented team its Paris Studio. Join us in our mission to create the best possible concepts.