AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.

AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.

Project C

An epic, action-packed sci-fi persistent virtual world…more information about our first game, ‘Project C’ will be revealed in the near future.

Meet the Core team

Randy Smith
Game Design

Randy Smith is a creative director, game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award-winning indie studio Tiger Style, creators of the 2012 sci-fi, ecosystem Mobile Game of the Year, Waking Mars.

  • twitter
  • facebook
David Bowman
Production & Creative Direction

David Bowman joined Darewise in 2018, bringing a wealth of experience to his role as VP of Product. He is responsible for creative and production leadership on Darewise’s “Project-C”. Prior to joining Darewise, David worked in varied roles at Bungie, Turbine, Artifact Entertainment, Certain Affinity, Burst Online, Crytek, and Telltale.

  • twitter
  • facebook
Viktor Antonov
Visual Identity

Viktor is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed blockbuster game such as Half Life 2, Dishonored, Fallout 4, and DOOM, and movies like The Prodigies and Renaissance.

  • twitter
  • facebook
Benjamin Charbit
Strategy & Creative Direction

First investment banker, Benjamin was soon overtaken by his passion for video games. He joined Ubisoft and cut his teeth as a Live Content Producer and Director on Assassin’s Creed before creating Darewise Entertainment.

  • twitter
  • facebook
Marc Favreau
World Design Lead

A weathered veteran of the industry, Marc likes his challenges varied, a quick glimpse at the long list of games he contributed will tell you just that. From total opposites Child of Light & Rage 2, it then tends to have touched everything in-between. Often self-taught, he relishes in pure design as much as in getting neck deep in implementation. Recent projects had him lead AI teams and it is with that in mind that he intends to help knock project C in the stratosphere!

  • twitter
  • facebook
Vincent Marty
Marketing & Creative Direction

After a successful entrepreneurship experience in the field of online gambling, Vincent joined Ubisoft to develop the business of digital and free-2-play games. He led the digital marketing group then the digital sales operations before joining Darewise Entertainment.

  • twitter
  • facebook
Bradley Jeansonne
Art Lead

Bradley Jeansonne is a Concept Artist, Art Director, and Creative Leader with 18 years in the games industry. His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.

  • twitter
  • facebook
Samuel Kahn
Engineering

Samuel is a software engineer with a passion for virtual worlds. Throughout his international career, he has contributed to critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. Despite many years in the AAA side of the industry, Samuel has a strong affinity for creative games that break established patterns and genres. He joined Darewise to lead their technical teams towards excellence and to create the next revolution in gaming.

  • twitter
  • facebook
Aurelien Caussin
Gameplay Code

Aurelien Caussin began his career at Cyanide Montreal where he worked as a gameplay programmer on Game of Thrones Genesis. He then came back to Cyanide Paris to work on the Warhammer license Blood Bowl as Lead Programmer before joining Ubisoft Paris on the AAA hit game Tom Clancy’s Ghost Recon Wildlands.

  • twitter
  • facebook
Rémy Boicherot
System Design

Rémy Boicherot is a designer fascinated by games and emergent player stories. With an international background creating interactive entertainment in Paris, Prague, Singapore and San Francisco, he brings his expertise and passion to the obscure craft of system design. After notably contributing to the Mafia game franchise, he joined Darewise Entertainment to continue creating immersive virtual worlds.

  • twitter
  • facebook
Julian Millan
Tech Art

Julián is a mathematician and technical artist hailing from South America. He has worked for 6 years now as technical and shader artist especially for VR projects in the architecture and engineering industry, as well as in a number of VR games and Ark: Survival Evolved. He brings his own style and vision to the Darewise family as the bridge between art and programming.

  • twitter
  • facebook
Jonathan Colin
Animation

Passionate about games and art, Jonathan joins the school Supinfogame in 2010, where he falls in love with animation. Learning through practice, he sharpens his teeth on several projects including Styx: Master of Shadows and Wolcen: Lords of Mayhem. Then Jonathan joined Guerrilla Games for four years to help to bring Aloy to life in Horizon Zero Dawn. Darewise now feels like the perfect place for him to try and push the quality bar of gameplay animation, mixing creative and technical solutions.

  • twitter
  • facebook
Whitney Burner
Tech Programming

Whitney joined Darewise during her last year at ENJMIN (École nationale du jeu et des médias interactifs numériques) with the thirst of learning more about network programming and to share her passion for competitive online games. She has been working on various game projects, both professional and personal. She started in the industry at InnerspaceVR at the dawn of virtual reality, where her Gameplay Programmer journey began.

  • twitter
  • facebook
Kemal Yaralioglu
Environment Art

Kemal Yaralioglu is a 3D Environment Artist fascinated by beautiful world creation and stunning visuals. With a strong start to his career in the games industry, he has already contributed to a blockbuster title, Tom Clancy’s Rainbow Six Siege.

  • twitter
  • facebook
Sébastien Rombauts
Tech Programming

Sébastien is a senior software engineer, strong from 15 years in embedded software companies. He has worked as a hobbyist on tools for Unreal Engine 4 since its inception, and is now joining the Video Game devs family to bring his expertise to solve our technical challenges.

  • twitter
  • facebook
Sylvain Ng
Character Art

As a self-taught artist who learns by studying past grandmasters, Sylvain has growth imprinted in his DNA. He started by sculpting miniatures for a phygital game at Hanakai Studio before joining Spiders on their hit The Technomancer. He joined Darewise Entertainment to challenge his passion for fine arts and his knowledge of new technologies by breathing life into extraordinary characters and creatures.

  • twitter
  • facebook
Gaspard Delforge
World Art

Gaspard is a passionate Environment Artist who loves mixing great art and innovative technology. He first worked at Cyanide on the project Call of Cthulhu and also contributed to Space Hulk Deathwing’s enhanced edition. He is now joining Darewise as an intern to help create amazing worlds and exotic experiences.

  • twitter
  • facebook
Mathias Chataignier
Game Design

A graduate of ENJMIN in Ergonomics, Mathias has started his career at Cyanide, combining his passions for game design and usability. After 7 years as a game designer, on projects like Game of Thrones and Styx, he joined Ubisoft to work on an AAA production: Ghost Recon Wildlands. He is now at Darewise to create compelling and innovative gameplay.

  • twitter
  • facebook
Sylvain ``Sly`` Schmück
Game Design

Sylvain is a technical game designer, somewhat “jack of all trades”, freshly baked out of the school Supinfogame where he took a decisive part in the making of “En Garde!”. He’s driven by the desire to achieve extreme coherence between the feel and the fantasy of the game he works on. He joined Darewise to be part of a talented crew, and set course for a challenging adventure, full of lessons to learn and uncharted territory to discover.

  • twitter
  • facebook
Laurène Hurlin
Tech Art

Laurène’s speciality is in working across as many aspects of art production as possible! Living and working across France and the United Kingdom has given her a wide range of experiences from VR, AR, indie, and now AAA games in Paris. As a Technical Artist, Laurène is excited about utilizing her skills to bring creative and optimized art solutions to Darewise Entertainment.

  • twitter
  • facebook
Jennifer Quan
Happiness & Talent

A graduate from Vanderbilt University in Nashville, Tennesse and Donghua University of Shanghai, Jennifer started her career as a Communications Advisor. She then moved to China to work as Education Counselor and a freelance consultant in employee empowerment. Jennifer also holds an MBA from ESSEC Business School. She is making Darewise an amazing place to work.

  • twitter
  • facebook
Louis Delelis-Fanien
Finance

A graduate of ESCP Europe, Louis began his career in investment banking as a financial analyst at Morgan Stanley, specializing in media and telecommunications, then joined BNP Paribas as an expert in structured finance. He joined Darewise to bring an unbiased eye in our strategy definition and execution

  • twitter
  • facebook
Arno Benitah
Tools

Arno is a 3rd-year student at Epitech (The school of expertise in computer science). Passionate about video games, he joined Darewise as an intern to discover the game industry from the inside. He is working alongside the engineers on all the production tools.

  • twitter
  • facebook

Games we worked on

JOIN THE TEAM

Darewise is expanding its talented team its Paris Studio. Join us in our mission to create the best possible concepts.

Please note that all positions are full-time on-site in Paris, and English is our office’s working language. As such, only English language applications will be considered.

Senior Network Programmer

We are looking for an experienced and talented Senior Network Programmer for an upcoming MMO game! Online programming is at the core of what we do and at Darewise you will be working with cutting-edge technology to deliver experiences that go beyond current multiplayer games.

>> check the job description <<

APPLY NOW

Gameplay Programmer (All level)

We are looking for talented Gameplay Programmers for an upcoming MMO game! Our game features state of the art third-person controls and combat, complex AI and living world systems. As a gameplay programmer, you will bring this world to life and build every aspect of the game, working closely with our artists and designers.

>> check the job description <<

APPLY NOW

Senior Rendering Programmer

We are looking for an experienced and talented Senior Rendering Programmer for an upcoming MMO game! Our game is a very visual experience which requires both stunningly beautiful graphics and highly scalable solutions.

>> check the job description <<

APPLY NOW

Lead Technical Artist

We are looking for an enthusiastic, talented and versatile Lead Technical Artist! If you want to make a difference and work on products that matter to players, you belong with us.

>> check the job description <<

APPLY NOW

3D Character Artist

As a Darewise 3D Character Artist, you will provide world-class 3D modeling and sculpting skills to craft new characters, creatures, and items for our ambitious and ground-breaking new project.

>> check the job description <<

APPLY NOW

Senior 3D Artist

As a Darewise Senior 3D Artist, you will provide world-class 3D modeling and art to craft new worlds, assets, items and vehicles for our ambitious and ground-breaking new project.

>> check the job description <<

APPLY NOW

3C Gameplay Programmer

We are looking for an experienced and talented 3C Gameplay Programmer for an upcoming MMO game! Our game features state of the art third-person controls and combat. As the gameplay programmer in charge of 3C, you will be the first in line in charge of making a highly compelling player experience.

>> check the job description <<

APPLY NOW

UI Artist/ Graphic Designer

As a Darewise UI Artist/ Graphic Designer, you will be crafting the flow, look and feel of the graphic interface, framing the player experience for our ground-breaking new project and IP.

>> check the job description <<

APPLY NOW

AI Programmer

As an AI programmer, you will bring our state of the art systemic AI and living world systems to life. You will focus on AI behavior and how all the systems interact with one another. You will work very closely with the game designers to realize their vision.

>> check the job description <<

APPLY NOW

Narrative Designer

As a Darewise Narrative Designer, you will be the primary content creator and vision holder fleshing out a new, unique IP: an exotic alien world rich with interest, intrigue, history, characters, races, creatures, cultures, adventures, and current events. This IP will take shape in various formats: a video game, a series of comic books, and more.

>> check the job description <<

APPLY NOW

Internship

As a Darewise intern, you will be actively supported and mentored as you contribute to our exciting new project. Ideally, you are a citizen of the European Union, in your final year of education, and can commit to 6-months, and will thrive in a fast-paced and exciting games environment.

APPLY NOW

Our values

Innovation

Remaining at the forefront of trends and technology, we approach every subject, from design to communication with a fresh eye.

Ambition

We are here to achieve great things and we, as a group, give ourselves the best chances to succeed.

Versatile

We are all capable within multiple spaces within our area of expertise. Nobody is overspecialized.

Excellency

Quality and efficiency are our watchwords. We are very demanding with ourselves in order to offer always most accomplished experiences.